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Written by Administrator   
Monday, 04 February 2008

Image What is the current release date for a beta/completed MKS?
Image At present there is no planned date for release. Content is constantly being added, and the release will depend on a decent completion of work from all areas, particularly the coding elements. When the beta is released it will be available to the team and Pit Crew first, with the possibility of being given to some regular community members who have shown themselves active, helpful and upstanding members of the community.

Image Where can I download Mario Kart Source?
ImageIt will be released in the download section. It is important to note that the Mod will be unavailable to download until the Mod has reached Beta status which is indicated on the front page http://www.mariokartsource.com by a percentage.

Image When will the next news release be?
Image We post news based on the content generated by the Dev Team. Since our Dev Team members work in their free time, progress comes and goes. Short answer, when there is stuff to post.

Image I saw the website and it says/has been stuck at [Insert percentagehere]%. Is this accurate?
Image In terms of waiting for a release at the time of the last news posting, yes. In terms of being accurate to the 'now', we are of course making constant progess in various areas and confining each to a percentage on a daily basis is unfeasable. A lack of change for extended periods of time doesn't mean everyone on the team is doing nothing, far from it.

Image Which game modes will be in MKS?
ImageThe first versions will only include Battle mode. Race mode will come later. More will possibly be added like team modes or time trials, however at the present the focus of the mod is to complete these particular modes before integrating others.

Image What are the system requirements for running MKS?
Image You will have to own a Source title like HL2:DM or CSS in order to play the game. Any that give access to the SDK base. By and large, if you can run HL2 then the mod should run on the computer with no trouble. If you have very low specs, playability will probably vary from level to level. Note that you can't play MKS with the HL²DM free game, gave to ATI or Nvidia graphic cards.


Image Will [Insert character here] be a character in MKS?
Image The first versions won't include all characters, but only a few part. Here is the latest confirmed characters (30): 

Mario
Luigi
Baby Mario & Luigi
Baby Wario & Waluigi
Peach
Daisy
Rosalina
Yoshi
Birdo
Toadsworth
Toad
Toadette
Koopa Troopa
Paratroopa
Shy Guy
Prof. E.Gadd
Wario
Waluigi
Donkey Kong
Diddy Kong
Bowser
Bowser Jr.
Kamek
Dry Bones
Wart
Petey Pirahna
Hammer Bro.
Shadow Mario
R.O.B.
King Boo 

Pit Crew will be aware of others that are in the works, at various stages of completion. All suggestions made for additional characters will be considered, however more outlandish non-mario characters will always be less likely to be accepted by the team than those who are a part of the mario universe and games.

Image What is Pit Crew, what are the benefits and how do I become a part of it?
Image Pit Crew are the kind people who have donated money towards the mod, which are spent on running costs such as for the continuation of the website and forums. These people are thanked for their generosity by being given certain informations ahead of time that have yet to be released. To become part of the pit crew you should contact KillerMapper via private message on the forums after donation, after registering on the forums.


Image Who exactly is on the Dev Team?
Image The list of developers changes as time progresses, and some members of the team have come and gone. Our team page has a list of all our current and former members.

Image I want to help. Where do I go? Who do I talk to in order to join?
Image First, check out the Open Positions page to see what positions are open on the team. Next, come visit us on the forums and post some of your work for the Dev team to see.

Image I want to make MKS maps. Are there textures/props available I can use?
Image As a matter a fact there is. If you go to the Downloads section you can download a kart prop that will show you how big the kart is, so that you can scale your maps accordingly. We're working on putting together a texture pack, but there isn't one available at the moment.

Image When MKS is released, will you guys release a .fgd so I can build maps?
Image We are planning on releasing a .fgd that includes all the necessary props (item boxes, entities) needed to make MKS maps.

 
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